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Top 10 Unreleased Consoles

4.  Atari Jaguar II

In addition to the Jaguar’s predecessor (the Panther) which never saw the light of day, neither did the Jaguar’s intended successor, the Jaguar II.  Development began early in 1994, and the initial focus fell on correcting the sluggish nature of the original Jaguar with an eye to bring graphics up to the level of Atari’s competitors, an aspect that was severely lacking in both the Jaguar and the Jaguar CD add-on.  Another goal was assuring the backwards compatibility of Jaguar and Jaguar CD titles, leading the public to believe that the Jaguar II included both a cartridge slot and CD drive.  Specifically, the goals of the Jaguar II’s development team were to improve audio synthesis, render polygons faster, and upgrade both textured polygon mapping and overall processing power / computational ability of the console.

Atari Jaguar II

It took almost a year and a half, but by March of 1995, working prototypes had been manufactured and demo games were being tested.  By the time summer rolled around however, Atari had already dug itself in too deep with poor sales of the Jaguar.  The damage to Atari’s reputation had already been done, and the project was cancelled.  During this time the company was acquired by a large hard drive manufacturer and would officially bow out of further hardware development.

It’s difficult to discern if the Jaguar II was envisioned as purely an upgrade for the underwhelming Jaguar, or if the developers were also charged with creating all new titles and properly bringing Atari into the 6th generation.  Whatever the case, the prototype was never completely finished and as such I doubt many of these machines are floating around out there.  But hell, I’d buy one just to correct the sound issues of my Jaguar / Jaguar CD setup.

Written by The Cubist

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6 Comments

  1. Damn Cubes. Just reading thru this… Would have been awesome to have built the Sega Pluto!

     
  2. If you build it, I want it.

     
  3. This makes me think that it’s probably similar to a Sega CDX system, which combined the Sega CD and Sega Genesis into 1 console (also could be a portable CD player!) instead of having add-on after add-on. Although the Sega Genesis model 2 isn’t anything major, it is slightly superior to the Sega Genesis model 1. Hell, I’ve dropped that bitch on the ground a few times and it still works!

    But I believe the Atari Jaguar II to be something like that, but like you mentioned, probably with updated processing power and superior graphical capabilities.

     
    • That’s originally what I thought of too, but when the term “backwards compatibility” was thrown around it seems to imply that there was also something new being worked on. Perhaps the console would’ve seen such a major revamp that it would be possible to play games that the Jaguar/Jaguar CD didn’t have the power for.

      Funny how Sega came up with the CDX, toyed with the idea of doing the same with the 32X in the form of the Neptune, but never bothered to give us a combo Genesis/CD/32X machine. That is something I would be glad to track down were it real. The whole fucking trio all put together must weigh 10 pounds!

       
      • We should friggin’ build that shitbrick system! We’ll call it the Sega Neptune CD! It will be in one large encasement. Could be cool. Solder that friggin tiny 3″ 32X connector cable to the female adapter haha. You could find a way to perfectly align the bottom of the 32x to the insert of the genesis and then mod it to hold that way.

         
        • SEGA FUCKING PLUTO

          In theory, it might be possible. First we break down everything, take all the circuitry out of the 3 components. Then, we figure out a way to compress a lot of it and streamline some aspects, maybe get an old front-loading CD motor. Finally, we use all the plastic casing from the originals and sand em down, glue em, cut em, whatever, to make a nice attractive shell for the whole thing.

           

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