Twitch Schedule



The Game Tasty Show
Tuesdays @ 9PM EST/8PM Central

Join us for the tastiest gaming disucssions and news every Tuesday.


Special Events

None at this time

Be sure to subscribe and keep watch for emails about special streams.


 

VGSpectrum Archive

 

Recent Comments

  • Nerdberry: Dude I found this game to be insanely difficult. Like... well-made, but the whole "turn around to shoot people while……
     
  • Nerdberry: Man you're so right! I wish I had it in me to get rid of some of my stuff. But……
     
  • Nerdberry: Facts! I wrote this article 10+ years ago though. I think it's due for an update.…
     
  • Nerdberry: Unfortunately no! Can't say I have! I know the area, my family is from around there. Thanks for the heads……
     
  • Jam: Thank. Very Nice write-up with amusing ramblings.…
     
  • Andy Bentley: Have you tried North Country Smokehouse out of Claremont, N? Great Bacon!H…
     
  • Sol: I wonder whatever became of Steamy Windows? Mybe it was so bacd that even Vivid found it too much, who……
     
  • Minorkle: Us Carolinians do take pride with our bacon…
     
 
Ghostbusters 2 – Game Boy

Ghostbusters 2 – Game Boy

gb2cvrPlatform: Nintendo Game Boy

Developer: Hal Laboratory

Publisher: Activision

Release Date (NA): December, 1990

Genre: Action

Nerd Rating: 6/10 

Reviewed by FrozenMallet

“There are some things in this world that go way beyond human understanding. Things that cannot be explained. Things that some don’t even want to know about! That is where we come in. Kitten, I think that what I’m saying is that: sometimes, shit happens, someone has to deal with it, and who ya gonna call?” -Peter Venkman, Ghostbusters 2

gb22When I received Ghostbusters 2 on Game Boy for my birthday in January of 1991, I was beyond excited. Why wouldn’t I be? The Ghostbusters franchise was everywhere in the late eighties. I loved the movies and I watched the animated show, The Real Ghostbusters. I even had a bunch of the action figures based on the cartoon.

Up to this point in my life the only Ghostbusters game I had played was the one for Atari 2600 which was a watered down port of the first NES game. For Atari 2600 standards it was a reasonably decent game. These factors produced the perfect storm of enthusiasm in my young heart. So I got myself another Hi-C Ecto Cooler juice box and prepped myself to strap an unlicensed nuclear accelerator to my back.

Ghostbusters 2 starts out promising enough. As soon as you turn on the game you get a solid rendition of the iconic Ghostbusters theme and it sounds good… Well, as good as it can possibly sound on the Game Boy hardware. The graphics are well done for the time as well. All four Ghostbusters are represented and they are drawn in a chibi art style. They all use what the developers thought was their most distinctive visual trait to differentiate them from each other. Peter has a receding hair line, Ray wears his Ecto goggles, Egon wears glasses, and Winston… Well, Winston is black.

gb23The first thing you do is select the two Ghostbusters you want to use. The first Ghostbuster will be completely under the player’s control and fire the proton beam to stun the ghosts while the second is controlled by the CPU and will follow behind with the trap to suck up the stunned ghost. For the most part this works pretty well, although occasionally the CPU controlled character will get trapped behind obstacles or not quite make it through doorways. When this happens it forces the player to backtrack to allow the CPU character to catch up. It’s not quite game-breaking as it is a common issue in games with this kind of control scheme, but it can be a distraction and does break the flow occasionally.

Even with this minor flaw the game flows very well. In addition to the joy of walking around busting ghosts, Ghostbusters 2 boasts environments taken from the actual film. There are stages that take place in the courthouse, subway, and museum. The only environment from the film noticeably missing from the game is a Statue of Liberty stage. I know this seems like a no-brainer, but back in the 8-bit days this obvious idea was not always a given. Batman on the NES is a prime example of this. It’s a great game, but absolutely nothing in the game aside from the cut scenes have anything to do with the 1989 Batman film.

gb21One of shortcomings of Ghostbusters 2 is the enemy variety. There isn’t any. Most of the game is spent catching slimers, ghost joggers, and blobs of slime. Presumably these blobs are the ghosts of the Slime from the Dragon Warrior games. I could be wrong about that last part, but that’s what I hear.

Ghostbusters 2 uses a simplified plot from the film. Dana’s baby, Oscar, has been kidnapped by Vigo, and it is up to the Ghostbusters to rescue him. Vigo’s plan is to use the boy named after a hot dog as his vessel to reenter the world of the living despite the fact that Oscar is ugly. Well, he’s not Elephant Man ugly but he’s not attractive. Maybe his father was ugly.

Really there isn’t much more to it than that. That statement is not a complaint; in fact this is where the game excels. The developers knew what fans of the Ghostbusters franchise wanted. All we needed was a chance to control characters that resembled the guys from the movies we loved and have these same guys run around ending the afterlife of various free roaming vapors. Ghostbusters 2 on Game Boy might not be a masterpiece but it doesn’t try to be. This is a simple action game that focuses on fun. That is what makes this still playable today.

Written by Nerd Bacon

Nerd Bacon

 
 

Share This Post

Leave a Reply

Your email address will not be published. Required fields are marked *