Battletoads – Sega Genesis
Platform: Sega Genesis
Developer: Rare
Publisher: Tradewest
Release Date (NA): December 1992
Genre: Beat ’em Up
Nerd Rating: 7 out of 10
Reviewed By ZB
Battletoads…some love it, some hate it. We’ve all been haunted by that ball-busting hoverbike section.
But is it a good game? Well…
I love it. Personally, I’d say it’s one of the better side-scrolling beat ‘em ups out there. I’ll tell ya though, there are times when I find my temper-laced grip getting tighter on the controller – especially during that freaking ice level, which thwarts my every effort at making progress. But then I sit back and allow the groovy soundtrack to caress my wearied mind, easing the teeth-gritting tension that is but seconds away from sending me to the nearest dentist.
I can certainly see where people might find the Battletoads to be a failed Teenage Mutant Ninja Turtles ripoff. It was a short-lived series and the allusions to the Turtles are fairly blatant…but really, who cares? As long as the game is fun that’s all that matters. And it is. But admittedly, there are some cons to Battletoads.
To begin, the controls tend to feel a bit like handling raw chicken. Now what in the hell do I mean by that? I’m not entirely sure myself, but I kinda like the way it sounds, don’t you?
I mean it’s sticky. It’s loose. And you may want to wash your hands after playing.
While the controls may not be spot on, they’re definitely not the worst. Ever play Beetlejuice for the NES? Well go play that for a few minutes and then come back to Battletoads. Not so bad, is it?
Falling off a platform will at moments inspire you to explore the anatomy of your controller by means of hurtling it against the nearest wall. Your jump is high enough though, so if you face death by gravity it’s really your own fault. Actually, I take that back. In fact, in certain situations you jump too high. Let’s just say, if there are spikes on the ceiling then you’d better learn to control your height real fast!
Sometimes you’ll find yourself doing things you don’t mean to do. It’s all a matter of patience and getting to know your Toad – however, in a game like this patience is a virtue hard to come by. Especially when every time you get hit you are paralyzed for a good several seconds.
Getting through this game will require some memorization, which in some circumstances is okay and some not at all. You’ll be on a platform and then out of nowhere a snowball hits you! For no reason! And nope, there isn’t a single entity to be found at the pitching end of said projectile. Just a stupid additive in an already overly-difficult stage that brings your health even closer to its end.
To say this is a fair game would be akin to saying Escape from L.A. is a much different movie than Escape from New York. Battletoads is virtually unplayable with a second player, we all know that, but how about single player? Do I have to mention the Turbo Tunnel again?
All I can say is you’ll lose lives like you’ll lose hair pigmentation as a result of your ill-fated attempts at conquering this game. There are times I wonder by what arbitrary means the developers decided to assign damage points to the enemies. A block of ice? Really? That hurts me? And I can devastate one snowman with a single hit, yet another takes two or more? Oh, wait, one of those crows that barely did anything to me before just killed me with one hit. Great.
Unfortunately I’ve never made it past the Arctic Cavern so I can only imagine where it goes from there (but good luck finding somebody else who has made it past the Turbo Tunnel! What? It’s not that big of a deal? Get over myself? Who the hell do you think you are anyway?).
So with an unfair difficulty curve, middle-shelf controls, and a clear effort to imitate another green group of anthropomorphic heroes, why do I even enjoy this game? After going through all these critiques I’m not sure I do anymore.
It’s hard, yeah. But it’s the satisfying kind of difficulty, even if it is a bit cruel. I cannot tell you how much of a rush you’ll get after hearing that victory riff at the end of a lightning-speed race against feasibility in the Turbo Tunnel (I know, you’re as sick of hearing about this part as I am of using it as my sole example of accomplishment). And the controls aren’t so bad as to ruin the experience; they might just add a few tally marks to your death count, that’s all.
I love this game for its style; its ball-to-the-walls, no-fucks-given attitude. From their larger than life reactions and wild series of over-the-top attacks to the badass entrance they make swinging down from a rope in the sky. And while most beat ‘em ups tend to all blend together, this one stands out with a wide variety of challenges, mixing the standard fare with platforming, rappelling, unique trials, and some interesting boss battles.
The Battletoads make for some pretty awesome heroes. Despite their origin as a second-rate knockoff, they manage to stay cool throughout. And don’t you just love those outrageous finishing moves? They have their flaws, sure, but who can stay mad at a Toad after it batters an enemy with its ram horns?
Battletoads does a lot of things wrong but it also does a lot of things right, and I think its positive attributes outweigh the negatives. Beat ‘em ups are very fun in general so as long as the game follows the formula you’re good. But if it brings something extra to the table, as it does in Battletoads, then you’re even better.
And ohhh, the music. Can we all just take a moment and Youtube the Turbo Tunnel Race theme?
Ahh, okay. See? Without those breakneck speeds to steal your attention, it’s a pretty rockin’ tune.
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